Landmass Type: Small Lakes / Wide Continents / Snaky Continents / Archipelago / Tiny IslandsĪreas Per Player: 1 Per Player / 2 (10 Players Max) Team Setting: Start Together / Separated / Anywhere Mirror Type: Reflection / Inversion / Copy / Opposite Unsuited for an odd number of civs or teams. Landmass Type: Wide Continents / Narrow Continents / Islands / Small Islands No Climate, Resource and World Wrap settings. Landmass Type: Massive Continents / Normal Continents / Small Continents / Islands / Tiny Islands Number of Tiny Islands: No / Few / Various / Many Tiny IslandsĪrchipelago, Continents, Pangaea, Fractal or Terra. Number of Large Islands: 1 Per Player / Extras / Several Extras Number of Continents: One Per Team / 2 / 3 / 4 / 5 / 6 Landmass Type: Snaky Continents / Archipelago / Tiny Islands Examples of different climates are shown as last. All examples are with standard size, temperate climate, medium sealevel and cylindrical world wrap, unless there's another default. Most or all maps have the following settings available: Size, Climate, Sealevel, Era, Speed, World Wrap and Resources. I can PM it to you if you like.These are all the maps types available. Oh, and if you want a game with an industrious civ, stone & marble, isolated start, I have a WBS that meets those specs. It does have one significant drawback, which others have already mentioned: You can't change the civs in the game. But since it doesn't, the above method, though somewhat painstaking, allows me to fully enjoy the game. And I recommend breaking that up over several evenings unless you like eyeball headaches.Īs I said earlier, I absolutely agree that Civ IV should have a Civ III-style map editor. Remember that civs who start with hunting get a settler and a scout, while everyone else gets a settler and a warrior.ĭoing this for a large map takes me six to eight hours, depending on how meticulous I want to be (even when I'm being lazy my attention to detail is damn near neurotic). Maybe a few extra resources or something.Ħ) Place the players on the map. If there is some benefit that you really want (e.g., definately having stone and marble), I suggest giving the other civs some small advantage to compensate. It's just no fun to "win" a game where all the oil and uranium was on your home continent. I guess you could give yourself some advantages, but I advise against it. Be careful to balance resources and land so that each player has a roughly equal start. I find that doing a rough sketch on paper beforehand helps a lot.ĥ) Distribute resources. If you don't do this, their original starting position will still be revealed to them no matter where you eventually put them on the map.Ĥ) Create continents and islands as you like. You will have to erase some coastline tiles and ocean resources by hand, but this is easy using the 6圆 brush.ģ) Cycle through each player and unreveal the entire map. Choose "change all plots to ocean" this will remove all players and land from the map. If you care about which opponents you have, select them as well.Ģ) Enter WorldBuilder as soon as the game starts. Here's what I do:ġ) Set up a game as normal, using whatever parameters you prefer (I usually do Terra, large map, epic length, temperate, normal sea level). That said, it is entirely possible to create fun maps with WB. I just can't imagine what Sid and his design team were thinking when they decided to go the WB route. It's my only real complaint about Civ IV. I despise random maps I always create my own to play on - I have since Civ II - and having to do it through WorldBuilder is something of a hassle. First of all, I totally agree that Civ IV should have a straightforward map editor like Civs II & III did.
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